﻿using System;
using UnityEngine;

namespace Assets.Scripts.ProceduralCityGenerator
{
	// Token: 0x0200033F RID: 831
	public class ParticleData
	{
		// Token: 0x06001586 RID: 5510 RVA: 0x0008CE14 File Offset: 0x0008B014
		public ParticleData(GameObject root)
		{
			this.ParticleRoot = root.transform;
			this.System = root.transform.GetChild(0).GetComponent<ParticleSystem>();
			this.Main = this.System.main;
			this.Shape = this.System.shape;
		}

		// Token: 0x04001858 RID: 6232
		public readonly Transform ParticleRoot;

		// Token: 0x04001859 RID: 6233
		public readonly ParticleSystem System;

		// Token: 0x0400185A RID: 6234
		public ParticleSystem.MainModule Main;

		// Token: 0x0400185B RID: 6235
		public ParticleSystem.ShapeModule Shape;
	}
}
